Welcome to Sunnyside, folks

I’ve been thinking about how good design happens, organizationally, and I’m certain that it doesn’t happen by simply hiring one or even a team of so-called rock-star designer. Matt Drance wrote about this in his post The Problem with All-Star Teams arguing that you’ve got to have leaders “who care about design and “get” design.”

“That’s not to say you don’t go for the talent if you can; of course you go for the talent. But the work only begins there. The solution to this too-many-cooks problem is leadership.” – Matt Drance

At HIVE 2011, Hillel Cooperman, Co-Founder of Jackson Fish Market, emphasized this idea in his keynote: most organizations don’t have design leadership. They’re using metrics they learned from B-school to apply to something they don’t get, and designers are rarely in decision-making positions.

At the most recent Seattle Info Camp, while Ario Jafarzadeh talked through 10 Observations from 10+ years in the Corporate UX Trenches, I noticed a theme: it’s not just the software and user experiences we work on that are broken, the corporate environment in which we’re working in is also broken.

Today, Marco Arment penned four steps on how to bring good design to a platform, and step one starts with the top, again.

“Demonstrate from the top that high quality and attention to detail are prioritized and appreciated above everything else, including being the first to market, having the most features, or having the most aggressive prices. If you can get those as well, that’s great, but quality will not be sacrificed to do so.” – Marco Arment

Are you seeing this pattern too? Is it too hokey to chant leadership, leadership, leadership? If there are people trying to improve the experience of the users, who’ll improve the experience of the corporations?